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For each player, the point starts with either serve or return of serve. These game situations are likely to influence the outcome of the whole match.

 

In high-level  tennis, a player must dominate his or her service games . This allows the player to be more relaxed and better able to focus on breaking the opponent's serve.

 

The qualities of serve and return are interconnected. The better the serving, the more confidence the player has while receiving.

 

Main goal

To develop high-level accuracy on wide serves from both the deuce and ad courts.

Comments

In the process of mastering a high-level serve, the wide serve should come first.  With the wide serve, the trajectory is longer and the space bigger. The first tactical goal of the serve is to push the opponent away from the court.  First, one must achieve high-level accuracy with the second serve (slice and top spin). Later, one will hit a flat first serve and follow it with a slice or top-spin second serve.

 

Instruction

Mark a target area for the high-level wide serves

(3 m x 1m). Practice WIDE serves from both the deuce AND the ad courts..

 

Practice game

Play 10-point practice games. One player serves all 10 points from the deuce court. In the next game, the server serves 10 points from the ad court. The other player practices returning the wide serves. Players change roles after each game.

 

Each point starts once the server hits the high-level target area. The number of tries is not limited. The point is played out.

 

After one 10 point game is finished, the coach will present statistics regarding the player’s wide serve accuracy.

 

Variation

DEVELOPING T-SERVES

After developing accuracy on wide serves, the player should proceed with practicing  serves aimed at the T.

 

Main goal

Serving and returning second serves.

Comment

The main purpose of the first drill was to practice the wide and T-serves in a relaxed setting -the server had limitless tries. Now the quality of the player’s serve is challenged. Oneball per serve is allowed! The right balance between speed and accuracy must be maintained.

 

 

Practice game

Play 10-point games, alternating between the deuce and ad sides of the court after each point. One player serves and the other returns. Each point is played out. Players change roles after each game.  The main purpose of this drill is to check efficiency of server’s second serve as well as receiver’s second serve return.

 

Main goal

To develop a high-level first serve and the first serve return.

 

Comment

To serve aces, winners and create pressure, the server must develop a powerful first serve. This will lead to a feeling of confidence.

 

Practice game

To acquire the habit of hitting a powerful first serve, the server is allowed three tries, instead of the normal two. This drill encourages the server to be relaxed and fearless.

For the receiver, this is an excellent drill to practice neutralizing the first serve.

 

Scoring format

Play 10-point games. One player only serves and the other player returns. The game starts once the server hits anywhere in the service box. The point is played out. Players change roles after each game.

To be able to follow the server’s development, for each point the coach must note how many tries the server needed before hitting the ball in the service box. The server should easily win this kind of a game.

 

Main goal

To win two points in a row on serve and return.

 

Comment

When it is obvious that the player has reached the desired level of accuracy and speed of serve (for example, almost 100% of second serves in, and more than 60% of first serves in, it is time to determine whether he can dominate the games in which he serves. Dominance is demonstrated by winning two points in a row.

 

For the receiver, this is an excellent drill to practice the mental attitude needed for breaking the serve. In a real match, winning two points in a row puts the receiver close to achieving a service break.

 

Practice game

The server or receiver must win two points in a row to score one point. On all points, one player only serves and the other player only returns. Players change roles after each game.

 

Scoring format

First to 7 points by a margin of 2 is played.

 

Variation

For one point, the server must win three points in a row and the receiver two.

 

Scoring format

First to 5 points by a margin of 2 is played.